CortexGames

WebGL Shooter Demo

Version:
0.3 - Audio version
Requirements:
Controls:
Author:
Ryan Tharp
What you see
You're a green triangle at the bottom. The top red triangle is the enemy. You both have 100 hit points, after 100 hits you die.
About:
Inspiration:
A recent inspiration from an Anime convention visit has motived me to star game development again.
Possible Game Usages:
I'm considering building an shmup strategy mashup. There will be an overworld map with tiles that can be claimed by a faction. The way of taking a tile will be to attack in shmup game play mode that depending on your kill rate will claim the land. I'm thinking heavy RPS (rock, paper, scissors) gameplay style. Thinking 3 factions and 3 types of land. Also planning to have ship and weapon configurable in the style of EVE Online. Also thinking that there will be limited ammo per weapon and currency system. I'd like for a persistant state world. I'm concern that the level of game play required for a persistant state world will not go well with the quick microrewards of one shot kills found in most shmups. Also looking forward to integrate social media since it will be on the web.
Technical details:
I'm porting the cortex framework over to webgl & javascript. So far so good. I've found the HTML5 audio stack very easy to deal with. Had some troubles with the webgl scaling but figured it all out. I'm hoping this resolution scaling will allow a wider range of performance on less capable machines. I plan to do the entire engine with vector objects and 3d models. So the days of raster images and sprites are gone. Building the engine so it can run on any display. Current the engine runs at 1024x768 but the graphics will be scalable up to 2560x2048 (5mp). I'm considering up to 7680×4320 (33mp) but might be just a waste of effort for some time.
What's next
Scrolling background

Click here to proceed to demo