Scale canvas to fit screen
Resolution:
160x144 (SEGA-GameGear/Gameboy)
240x160 (Gameboy Advanced)
256x192 (SEGA-MstrSys/Nintendo DS)
256x224 (SNES-1/PSX-1)
336x262 (Arcade)
320x200 (PC-DOS)
320x224 (NES/Genesis)
320x480 (iPhone Portrait)
400x240 (Nintendo 3DS)
480x320 (iPhone Lanscape)
512x288 (Arcade Ext)
512x384 (Aracde Med)
512x448 (SNES-2)
640x480 (PC-VGA/PSX-2/HD-480p)
640x960 (iPhone 4 Portrait)
640x1136 (iPhone 5 Portrait)
750x1334 (iPhone 6 Portrait)
800x600 (PC-SVGA)
940x640 (iPhone 4 Lanscape)
1024x768 (PC-XGA/iPad/iPad Mini)
1080x1920 (iPhone6+ Portrait)
1136x640 (iPhone 5 Lanscape)
1280x720 (HD-720p)
1280x1024 (PC-SXGA)
1334x750 (iPhone 6 Lanscape)
1536x2048 (iPad Retina/Mini Retina/Air Portrait)
1920x1080 (HD-1080p/iPhone6+ Lanscape)
2048x1536 (iPad Retina/Mini Retina/Air Lanscape)
3840x2160 (UHD-4k)
5120x2880 (Apple-5k)
x
Sprite size:
16x16
16x20
20x20
32x20
32x32
64x48
64x64
128x128
256x256
512x512
x